![]() Edge staff also wrote that he served as the game's 'comic relief' and called him 'alternately hapless and sinister, the mesmerizing animations of his ‘eye light’ and a changing role throughout make him an unforgettable presence'. As Chell and GLaDOS fall, GLaDOS reveals that Wheatley was actually meant to be a 'tumor', with the purpose of generating an endless stream of bad ideas in order to control her.Įdge staff wrote that Merchant's portrayal of Wheatley was 'neurotically stuttering and blubbering' and that his 'idiosyncratic staccato Bristolian burr' was a 'fascinating choice'. With the threat of GLaDOS quenched, Wheatley prepares to send Chell to the surface, but he becomes power-hungry due to GLaDOS' core programming he places GLaDOS' personality into a module powered by a potato battery and sends her and Chell into the depths of Aperture Science. Without these hazards to stop her, Chell follows his instructions to transfer his core into that of GLaDOS. He guides her to destroy GLaDOS' neurotoxin supply and sabotage the turret manufacturing line before returning to GLaDOS. Wheatley manages to rediscover Chell and helps her escape to maintenance areas behind the testing chambers out of GLaDOS' reach. Chell is separated from Wheatley by GLaDOS and forced to perform more tests. Wheatley leads Chell to the chamber containing the remains of GLaDOS, and accidentally reactivates GLaDOS while trying to engineer their escape. ![]() Wheatley then helps Chell get the blue portal gun. The player-character Chell is introduced to Wheatley when he revives her from her cryonic hibernation, with the intent on helping her escape the deteriorating Aperture Science facility. ![]()
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